YEAR HIGHLIGHT
Vertex welding, without losing the details.
Added vertex welding that preserves texture coordinates, surface normals, and submesh structure, while removing unused geometry.
The challenge was bigger than joining vertices: the surrounding texture and shading data needed to remain intact. I worked on the geometry operation and the information it carries with it.
A mesh-editing tool that keeps the model’s existing surface information.
WORK FROM 2022 41 entries
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Texture-driven mesh displacement
Added image-based displacement with adjustable strength, surface smoothing, and the authoring controls needed to use it.
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Nested configurator scene lifecycle
Improved ownership, rebuilding, and cleanup of nested scenes, including their interactions with external scenes.
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A more useful material library
Added search, pagination, archive filtering, list and grid browsing, and material image previews.
Show more from 2022 Show less from 2022 38 more entries
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Visual helpers for geometry editing
Added and refined visual helpers for mirror, slice, texture-mapping and joined-geometry operations, with related performance and editing improvements.
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Correct join-geometry target selection
Prevented self-targeting and updated old and new target geometry when a join target changes.
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Reliable scene undo and redo
Corrected undo and redo so scene hierarchy, primitives and lights are restored consistently during editing.
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Resizable property panel and editor statistics
Added mouse-driven property-panel resizing with a minimum width and an editor-statistics visibility control.
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Materials in native scene import and export
Extended scene packages to carry global materials and their associated media while avoiding duplicate imported materials.
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Multiline 3D annotation labels
Added multiline labels with improved spacing and sizing, including compatibility handling for older graphics environments.
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Smooth and unsmooth mesh normals
Added selectable surface-normal smoothing and the associated saved settings, editing controls and rendering behavior.
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Vertex welding
Added vertex welding while preserving texture coordinates, surface normals and submesh structure, and removing unused geometry.
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Texture mapping for selected mesh regions
Corrected texture scaling to use the bounds of the selected mesh region rather than unrelated geometry.
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Shortest-path camera rotation
Improved animated camera transitions so rotation follows the shortest path when crossing a full-turn boundary.
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Frame annotations and dimensions
Included annotation and dimension bounds when calculating camera framing.
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Reuse and adjust existing texture coordinates
Added controls to reuse existing texture coordinates and adjust their scaling, offsets and rotation.
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Scene performance warnings
Added authoring warnings for demanding lighting, textures, materials and geometry settings to help users identify expensive scenes.
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Environment and skybox rotation
Added saved rotation controls for environment and skybox textures and connected them to the scene editor and viewer.
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Correct material workflow controls
Kept metallic and roughness controls aligned with the selected material and handled empty selections safely.
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Contextual help for 3D authoring
Added explanatory help across geometry, materials, lights, viewpoints and shared editing controls.
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Configurable mesh selection behavior
Added saved controls for whether meshes can be selected in the viewer, with immediate updates during editing.
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More accurate scene performance warnings
Improved warnings for enabled meshes, shadows, polygon counts and costly features while limiting excessive warning updates.
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Reliable fonts across viewer instances
Shared font lookup information between viewers so reopening or reusing scenes does not lose font resolution.
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Center geometry at its origin
Added a geometry-centering command that accounts for the object's existing position and transforms.
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Annotation text and box alignment
Added text and box alignment options and improved placement of annotation connectors and labels.
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Manage and order scene import history
Added per-import deletion and clearing of import history, displayed new imports first, and refined filename and action layout.
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Clickable annotations and dimensions
Extended viewer interactions and visual-scripting events to annotations and dimensions, with saved selection controls.
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Plane texture orientation correction
Corrected texture orientation and refined plane construction following the mesh-displacement work.
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External-scene configurator correction
Guarded scene handling against external scenes in the configurator runtime.
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Preserve positions during hierarchy changes
Kept objects in the expected world position when moving them between scene groups or changing their order.
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Metadata editing across scene objects
Expanded metadata editing across scene-object types and corrected key renaming, row editing and selection behavior.
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Connector selection updates
Corrected how connector selection settings update across editing controls and the viewer.
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Clearer scene-selection wording
Updated the scene editor label when a scene node is selected.
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Invalid geometry value safeguards
Added checks that prevent invalid numeric vector values from propagating into geometry operations.
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Connector selection follow-up
Refined selection behavior in connector properties as a follow-up to the connector interaction work.
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Respect hierarchy drop positions
Corrected scene-hierarchy movement so dropped objects use the intended insertion position.
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Metadata editing refinements
Improved metadata row controls, panel state and presentation, with related implementation cleanup.
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Scene hierarchy movement safeguards
Restricted mesh-specific movement handling to mesh objects to avoid errors when reordering other scene objects.
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First-person camera transitions
Reworked transitions between camera modes and corrected rotation across the zero-degree boundary.
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Media in native scene packages
Extended scene import and export to include media and restore related texture folders and uploads.
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Connector clickability correction
Restored connector click interactions when the original selection setting had not been initialized.
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Minimum camera target distance
Added a saved minimum target-distance control for orbit cameras that responds to changing geometry bounds.
